Context

Context is the foundation of our design question. We can not get things started without it. A well understanding of context helps designers to position themselves. Creativities and concepts are always depend on… Continue reading

Explore

One of the greatest things about design is to try something new. Exploring helps us to broaden our mind and looking for new meaning of art and design. Exploration lead us to revolution… Continue reading

Sharing

Sharing is to deliver our messages multidirectionally among people. It maximise the way we communicate. Communication design need the spirit of sharing which is really important to teams and individuals.

Process

Different designers have their own methodologies about making their works. So the process of making works may vary. For me, as a branding designer and a fan of interactive media, there are several… Continue reading

Reaction

Reaction is one part that designer really looks forward to. It makes communication design meaningful. It can be emotional. It can be intellectual. Finally it would lead to an action, or no action… Continue reading

Service

Communication design is not only about message-delivering but also can be about offering services. Interactive media, different kinds of creative campaign, arty installations in public areas, and so on. All these things can… Continue reading

Evolution

Evolution is a positive development. Specifically, it can be a brand new idea come from the original one. It can be even better. Sometime you need to be critical to your own artwork… Continue reading

Old Media Never Go Away

The hard times of a new-born media The life of a media is not an easy one. Often born in a haze of mistrust and concern, every young media became aware since its… Continue reading

Process

  A process envolves all the stages from the research to the execution, including the mental thinking. As well as the “evolution”, a process is a walking road, it works with passing time,… Continue reading

Evolution

  Development, advance. Is a process that happens in a period of time, that is why I like to represent it as a walker (in the designers case, is a mental walker). When… Continue reading